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Missouri Online’s self-paced mini-course Sprint 2.A: Learning Outcomes: Edujargon or educessity? will teach you to create precise learning objectives that drive measurable student success. The content here provides a preview of the mini-course. Follow the link to self-enroll and learn more.
In education, the terms “learning goals,” “objectives” and “outcomes” are often used interchangeably, though they represent distinct elements of curriculum design. Understanding these differences is crucial for educators striving to create effective learning experiences.
Learning goals are broad, general statements about what is to be learned. They describe the overarching purpose of the course or program. For example, a learning goal might be, "Students will develop critical thinking skills."
Learning objectives are statements that describe an instructor’s intentions and expectations for student work. They are detailed and focus on short-term achievements. For example, an objective might be, "Students will be able to analyze and interpret data from scientific experiments."
Learning outcomes describe what students will know or can do as a result of a learning activity. They are usually expressed in terms of knowledge, skills and attitudes and are often measurable. An example of a learning outcome is, "Students will be able to design and conduct an independent research project."
Bloom's Taxonomy and Backward Design
Bloom's Taxonomy and Backward Design are essential frameworks supporting the development of learning outcomes.
Bloom's Taxonomy: Developed by Benjamin Bloom and colleagues in 1956, this hierarchical model classifies educational goals into levels of complexity and specificity. The taxonomy has six levels, which progress from lower-order to higher-order thinking skills. The following is an example of a learning objective using each level:
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Remembering: Recalling facts and basic concepts (e.g., define, list, state).
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Understanding: Explaining ideas or concepts (e.g., describe, explain, summarize).
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Applying: Using information in new situations (e.g., execute, implement, use).
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Analyzing: Breaking information into parts to explore understandings and relationships (e.g., differentiate, organize, relate).
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Evaluating: Justifying a decision or course of action (e.g., argue, defend, judge).
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Creating: Producing new or original work (e.g., design, construct, formulate).
Using Bloom’s Taxonomy ensures that learning activities and assessments are aligned with cognitive skill levels, providing a coherent structure for student learning.
Backward Design: Coined by Grant Wiggins and Jay McTighe, this approach to instructional planning starts with the end in mind. The process involves three stages:
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Identify desired results: Define what students should know, understand and be able to do.
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Determine acceptable evidence: Decide how to assess students’ learning to ensure they meet the desired outcomes.
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Plan learning experiences and instruction: Design activities to help students achieve the learning outcomes.
Using Backwards Design ensures that the learning activities and assessments are aligned with the intended outcomes, providing a coherent structure for student learning.
Call to action
Are you ready to transform your teaching by creating clear, measurable and impactful learning outcomes? Enroll in Missouri Online's sprint mini-course, "2.A Learning Objectives: Edujargon or Educessity," and gain practical skills in developing effective learning goals, objectives and outcomes.
Join us to demystify the jargon and enhance your instructional design. Your journey to becoming a more effective educator starts now!
Created on September 6, 2024